Getting Started

Archer

Every Archer skill shared by both its lines, and the level each one unlocks at.

Rogue > Archer, fighting with a bow. The shared foundation both Rogue > Archer lines build on: the arrow-type basics, traps and bow masteries that Ranger and Chaser both start from. It splits into two lines at your second job: Ranger and Chaser.

At the current level cap (40), the two lines share almost everything below — see each line's own page for what is already unique to it and what unlocks as the cap rises.

Every Archer skill

LevelSkillRanksDescription
1Light Arrow4Damages the target with amount of 32 (+0.46PA). Available to use Heavy Arrow immediately due to Load Heavy Arrow Buff with chance of 20%.
3Heavy Arrow4Damages the target with amount of 81 (+0.77PA). Silences the target for 1 second.
3Load Heavy Arrow4Damages the target with amount of 81 (+0.77PA).
3Rattlesnake3Critical Damage: 150%. Modifier Damage: 36%. Base Damage: 101. Increase your Accuracy by 20% for 7 seconds. This effect can stack up to 3 times.
4Muscle Buster2Critical Damage: 150%. Modifier Damage: 38%. Base Damage: 234. Push the target back while the Muscle Buster effect is active.
5Archilles3Critical Damage: 150%. Modifier Damage: 28%. Base Damage: 20. Reduce the Movement Speed of the target by 50% for 3 seconds.
7Sharp Eyes3Put the target to sleep for 8 seconds. PvE Effect. Put the target to sleep for 80 seconds.
9Painful Disease3Critical Damage: 150%. Modifier Damage: 48%. Base Damage: 220
10Back Step1Jump 12m backward. You will be immunized to all damages while you are jumping. Recharge 1 CP.
14Piercing Arrow2Damages the emeny within 16m in straight line with amount of 138 (+0.51PA). (Maximum 10 enemies)
14Upgraded Piercing Arrow2Damages the emeny within 16m in straight line with amount of 138 (+0.51PA). (Maximum 10 enemies). Adds extra damages with amount of 127 (+.042PA) to the taget for 5 seconds.
17Shock Cannon1Decreases the target's Movement Speed by 50% for 5 seconds.
20Archilles5Critical Damage: 150%. Modifier Damage: 28%. Base Damage: 20. Reduce the Movement Speed of the target by 50% for 3 seconds.
20Bow Mastery5Increases Physical Attack with amount of 60 when to equip Bow.
20CP Charge1CP will be increased by 1 regularly under noncombat mode.
20Concentration1By being under concentrated mode, Movement Speed will be increased by 30% and the Attack Range will be increased to 4m. You cannot not move under concentrated mode.
20Light Armor Mastery5Increases Phycial Defense with amount of 30, Magical Defense with amount of 30.
20Light Arrow5Damages the target with amount of 187 (+0.46PA). Available to use Heavy Arrow immediately due to Load Heavy Arrow Buff with chance of 20%.
20Muscle Buster10Critical Damage: 150%. Modifier Damage: 37%. Base Damage: 200. Push the target back while the Muscle Buster effect is active.
20Painful Disease5Critical Damage: 150%. Modifier Damage: 48%. Base Damage: 220
20Rattlesnake5Critical Damage: 150%. Modifier Damage: 36%. Base Damage: 101. Increase your Accuracy by 20% for 7 seconds. This effect can stack up to 3 times.
20Sharp Eyes5Put the target to sleep for 8 seconds. PvE Effect. Put the target to sleep for 80 seconds.
20Sleep Trap5Sets Trap of Sleepiness. The target who trapped will be fainted for 30 seconds. Players will be fainted for 3 seconds. It is able to use Evasion after setting the Trap. This consumes 1 CP.
20Unleash Mass1Releases concentration. Movement Speed will be increased 50% for 2 seconds.
22Clairvoyant Power1You can find the enemy who is hiding within 7m around certain area. Revealed enemies have their Movement Speed decreased by 10% for 3 seconds.
22Focus5Consume 4 CP. Increase Range by 1000. Increase PATK by 30% for 30 seconds.
22Shock Cannon4Decreases the target's Movement Speed by 50% for 5.5 seconds.
23Heavy Arrow4Damages the target with amount of 353 (+0.77PA). Silences the target for 1 second.
23Load Heavy Arrow4Damages the target with amount of 353 (+0.77PA).
24Back Step10Jump backwards while becoming unkillable for .5 seconds.
24Piercing Arrow4Damages the emeny within 16m in straight line with amount of 220 (+0.51PA). (Maximum 10 enemies)
24Poison5Damages the target with amount of 268 (+0.44PA). 70% chance to decrease the target's Evasion by 2% for 12 seconds. This effect can stack up to 4 times.
24Upgraded Piercing Arrow4Damages the emeny within 16m in straight line with amount of 220 (+0.51PA). (Maximum 10 enemies). Adds extra damages with amount of 201 (+.042PA) to the taget for 5 seconds.
25Burning Arrow5Critical Damage: 150%. Modifier Damage: 15%. Base Damage: 64. Deal 46% of your PATK to the target over 10 seconds.
25Quick Fire4Quick Fire: Damages the target with amount of 114 (+0.25PA). Quick Fire II: Damages the target with amount of 152 (+0.34PA). Quick Fire III: Damages the target with amount of 152 (+.034PA). Damaged target will be fainted for 1.5 second.
25Quick Fire II4Damages the target with amount of 152 (+0.34PA).
25Quick Fire III4Damages the target with amount of 152 (+0.34PA). The damaged target will be fainted for 1.5 seconds.
26Eyes Of Sorrow4Critical Damage: 150%. Modifier Damage: 51%. Base Damage: 110. Change Muscle Buster to push back the enemy on the next use.
26Rapid Fire5Critical Damage: 150%. Modifier Damage: 46%. Base Damage: 105
27Bow Mastery12Increase PATK by 6%.
27Evasion Enhancement12Increase your Evasion by 8%.
27Outbreak Trap3Sets Trap of Explosion. Damages the enemies who are trapped within 6m with amount of 366 (+0.42PA). (Maximum 10 enemies). It is able to use Evasion after setting the Trap. This consumes 1 CP.
28CP Charge150% chance to charge 1 CP when dealing Critical damage.
30Brace1Sidearm: requires an one-handed sword equipped. Usable only during Swap Momentum - the 6 seconds after a weapon swap. Raises your guard: Physical Defence +25% and Block +15% for 6 seconds. Shares one 20 second cooldown with every Sidearm skill.
30Mana Font1Sidearm: requires a staff equipped. Usable only during Swap Momentum - the 6 seconds after a weapon swap. Opens a font of mana: MP recovery +400% for 8 seconds. Shares one 20 second cooldown with every Sidearm skill.
30Mend1Sidearm: requires an orb equipped. Usable only during Swap Momentum - the 6 seconds after a weapon swap. Channels the orb to restore 350 of your own HP. Shares one 20 second cooldown with every Sidearm skill.
30Poison Arrow3Damages the target with amount of 90 (+0.17PA). Adds extra damages with amount of 224 (+.042PA) to the taget for 5 seconds.
30Snap Shot1Sidearm: requires a bow equipped. Usable only during Swap Momentum - the 6 seconds after a weapon swap. Fires a snap shot for 250 damage and slows the target by 30% for 3 seconds. Shares one 20 second cooldown with every Sidearm skill.
30Sunder1Sidearm: requires a two-handed sword equipped. Usable only during Swap Momentum - the 6 seconds after a weapon swap. A heavy blow for 150 damage that breaks the target's armour, reducing its Physical Defence by 20% for 8 seconds. Shares one 20 second cooldown with every Sidearm skill.
30Vanish Step1Sidearm: requires a pair of katars equipped. Usable only during Swap Momentum - the 6 seconds after a weapon swap. Break away: Movement Speed +45% for 4 seconds. Shares one 20 second cooldown with every Sidearm skill.
32Arrow Upgrade2Attack Speed will be increased by 5%.
34Chill Trap2Sets Trap of Explosion. Decreases the Movement Speed of the enemies who are trapped within 4m by 50%. (Maximum 10 enemies). It is able to use Evasion after setting the Trap. This consumes 1 CP.
37Sneak1You will be freed from the combat and hide for 10 seconds. Movement Speed will be decreased by 60%. You will be unbeatable for 0.5 seconds.
40Triple Arrow1Damages the target with amount of 730 (+0.96PA) by shooting arrow three times.

Above the current level-40 cap, 3 more skills sit and unlock as it rises: Venom (54), Bleeder (55), Pain Extension (55).

Every skill and buff description shows fully in Portuguese when the game language is set to Portuguese — only the skill name itself stays in English, to match what is drawn on the skill bar. Names and descriptions below are exactly what the game shows: each description is the in-game tooltip of the first rank that row unlocks, so its numbers (damage, healing, duration) are that rank's, grow as you rank the skill up and move with balance passes. The tooltip on your own skill bar always has the current figure.

Where to go next

  • Ranger and Chaser — this job's two lines
  • Classes — how the roots, first jobs and lines fit together
  • Marbles — the flat damage bonus every class can carry

Reviewed 2026-10-10