A marble sits in its own equipment cell, marked [Marble], and is the cheapest raw damage in the game. It is not a passive: it has to be charged, and a charge is spent.
How it works
- Equip a marble. On its own, equipping does nothing.
- Press
Eto charge. One marble is consumed from the stack and the bonus is armed.Ealso toggles auto-charge, so the next one arms automatically. - Press
Shift+Eto charge once without touching the auto-charge setting. - The armed bonus is a flat addition to your attack - physical and magic, minimum and maximum alike.
- It is spent by a normal attack, not by a skill.
The counter above the orb on your HUD shows how many you are carrying.
Spend your charge before you log out. A charge does not survive a disconnect, and an unspent one is simply lost.
The marbles
| Marble | Level | Bonus |
|---|---|---|
| Crimson | 1 | +60 to both |
| Yellow | 21 | +202 to both |
| Dark-Green | 41 | +386 to both |
| Emperador | 41 | +579 physical only |
| Thassos | 41 | +579 magic only |
| Blue | 51 | +591 to both |
| Flare | 61 | +823 to both |
| Levanto | 61 | +1,235 physical only |
| Calacatta | 61 | +1,235 magic only |
| Carrara | 70 | +1,150 to both |
| Portoro | 70 | +1,725 physical only |
| Statuario | 70 | +1,725 magic only |
| Breccia | 70 | a random roll between +300 and +2,000 |
The specialists are the better buy for almost everyone. A marble that boosts both damage types costs the same as one that boosts a single type half again as hard - and most builds only ever use one of the two. Take the physical marble on a physical class and the magic one on a caster.
Breccia is the gambler's option: the same price band, but every charge rolls somewhere between very poor and the best number in the game.
The colour is cosmetic. It picks the charge effect and which HUD icon lights, nothing else.
Where to find them
Marbles are sold by NPC shops and drop from monsters, and they are one of the main outputs of salvaging equipment you no longer need.
⭐ Salvage is a marble supply. White equipment has a 25% chance to yield a marble matched to its own level, so feeding the shop-grade gear you outlevel back into the dissolve window is the cheapest way to keep a stack charged.
Crafting them gives 50 at a time. The Handicrafter's thirteen marble recipes, at Beryl, produce a Marble Cluster, which opens into 50 marbles - a marble is spent on every landed hit, so it takes a stack. The ladder consumes individual marbles as its ingredient, not clusters.
⚠️ There are two different Marble Clusters: the one the Handicrafter crafts, and the one that comes out of boxes. Do not be surprised to see both in your bag.
Reviewed 2026-10-10
