

A free-to-play anime MMORPG set in a world of Greek mythology. Choose your faction, collect and summon legendary pets, and wage the eternal war between Olympus and the Titans.


Characters currently sworn to each faction. The lighter side needs you most.
Three paths define the warriors of Edda. Master your discipline and survive the Titanomachia.
Steel-forged frontliners who dominate close combat with raw strength and unbreakable resolve.
Scholars of arcane law who rain elemental destruction from the back line and bend reality itself.
Shadow-walkers who strike from unseen angles, relying on speed, precision, and deadly cunning.
An expansive MMORPG with the systems veteran players love and newcomers can master in a day.
Summon a loyal companion that follows you into the field and fights at your side — 176 pets to collect, from spirit cats to baby dragons.
Read the guide →More than 160 mounts to ride, from warhorses to demon wolves, across three speed tiers. A handful are sworn to a single faction.
Read the guide →Forge weapons, refine gear, and enchant equipment with rare materials found across Edda.
Read the guide →Register from level 11 and fight team death matches in the Death Square. Every win raises your Ladder Point and carries you up six ranks, from Recruit to General.
Read the guide →Before the floating kingdoms rose, the old gods of Olympus cast the Titans into Tartaros. Now the seals are broken, and the heavens burn once more. Every battle is a verse in the eternal war for Edda.
On most battlefields the artifacts rest on neutral arks: break one loose, survive the carry, and engrave it on your faction's ark for a war-long blessing. On the Conquest field there are no artifacts at all — nine neutral shrines stand across the map, each flying the banner of whoever last broke it, and holding every one of them ends the war early.
Sacred War is a god-point race, not a single objective. Captures, summons, engravings and kills all score — even a pure fighter moves the scoreboard.
Battles run every day — morning, afternoon and night — split by level bracket from 1 to 40. You don't wait for endgame to fight the Titanomachia.
Roll of Honour
The highest god-point earner of each class, in each faction, is crowned a God of War. Titles are elected from Sacred War performance and change every half-month, on the 1st and the 15th.
No gods are crowned yet — the next crowning is on 09/15/2026.
A random sample of ten live auction listings — not the cheapest, not the newest, just a glimpse of what players are trading.
Player-run stalls open in-world right now. A shop only stands while its owner is online with it open.
Nobody has a shop open right now.
Costumes, mounts, pets and conveniences, bought in game with Drachma. The shelf changes every week.
Season 1 — Ash and Ember
Forty missions a season. Play the free track for nothing; the premium pass doubles up on every tier you finish.
| Tier | Mission | Free | Premium |
|---|---|---|---|
| 1 | Kindling Hunt 25 normal monsters. | Potion of Vitality III ×5 | Potion of Vitality IV ×10 |
| 2 | Gleaner Gather or mine 5 times. | Potion of Mana III ×5 | Potion of Mana V ×10 |
| 3 | Sparks Fly Hunt 75 normal monsters. | Gold Potion I | High Vitality Potion II ×10 |
| 4 | Into the Dark Clear Hypit Cave once. | Piece of Weapon II | Piece of Weapon III |
| 5 | Emberlight Hunt 150 normal monsters. | Drop Potion +5% | Achievement Random Box (Skull) |
From the crystal spires of the Celestial Court to the crimson wastes of the Nether — every corner hides forgotten temples, ancient dungeons, and world bosses awaiting the brave.
















Guides written from the game's own tables — no guesswork, no copied lore. Start with a faction, or jump straight to the mechanic you are stuck on.
Make an account, pick a side, and learn the handful of systems that matter in your first week.
Three roots, six first jobs, twelve real class lines - and why your weapon matters more than your class name.
Two battlefields on a fixed daily timetable, three game modes, and a scoreboard where kills count as much as objectives.
Instanced mission dungeons - the coin budget that limits them, the six clear grades, and the full level ladder.
+1 to +10, the four outcomes of every attempt, and the real cost of a high grade.
Guild Points, the five guild levels, donating gear, and the ten guild buff skills.