A monster card does two things at once when you use it:
- You become that monster - its model, its scale, even its idle sounds.
- You gain a buff derived from the creature it came from.
Both run on one five-minute clock: they start and end together.
⭐ You can hide in its pack
A monster will not spot a player wearing its own face, and other players see the monster's name over your head rather than yours, never in enemy red.
Three limits, and they matter:
- Same kind only. You are rendered as one specific monster, so only monsters of that kind ignore you. A Boar card will not walk you past a dragon.
- Hit it and it fights back. Only the passive "I can see you" path is refused. Aggro you earn by attacking is untouched.
- A monster already fighting you keeps fighting. The disguise breaks nothing that has already noticed you.
What the buff does
Each card's blessing comes from the monster it came from, so cards are not interchangeable. A card either:
- restores health or mana over time, or
- trades attack against defence, in the direction that suits the creature.
On top of that, every card grants 0.5% life steal; total life steal from buffs is capped at 10%. Life steal shows the HP you recover as a green number, like a heal.
Recovery is a regeneration rate, not a heal. It is added to your own natural regeneration tick rather than paid as a lump: depending on the card, it adds 25% to 100% of your natural regeneration - substantial, but not a second health bar. The mana variant covers 67 cards - any monster that hits harder with magic than with its weapon.
How big you get
Transformation size comes from the monster's own model, not from a flat rule. Where the monster lives decides the ceiling:
- a monster you meet on a field map renders at its own size - the whole point of the disguise
- a monster that only ever appears inside a dungeon or a raid is capped at an ordinary monster's build
Getting them
There are 647 cards, one for every distinct monster name in the game. 325 of them drop from the monsters themselves. Boss cards come from dungeon clear rewards rather than from the ground, and the Handicrafter can craft them at Beryl.
Cards are also sold in the Item Mall as transformation items.
Rules
- You cannot use a card while mounted. Dismount first.
- Everyone sees the same form.
The Card Album
Press `Ctrl+K` - or pick it from the Game System menu - to open the Card Album, which tracks all 647 cards. An entry completes the moment you pick that card up from loot.
Where to go next
- Monster database - look up the monster behind a card
- Costumes - permanent appearance changes instead
Reviewed 2026-10-10
