Sacred War is the Titanomachia: scheduled faction battles between Olympus and the Titans, several times a day, on one battlefield per level bracket. It is a god-point race, not a single objective - which is why a player who only fights still moves the scoreboard.
The three modes
| Mode | How you win |
|---|---|
| Relic | Take artifacts off neutral arks, carry them home, engrave them on your faction's ark |
| Escort | Relic rules plus a destructible escort target worth a large bonus |
| Conquest | Nine neutral shrines stand on the map; break one and it flies your banner. Hold every shrine and the war ends early |
Both battlefields in the current rotation are Relic wars. Escort (Shrine of Heaven) and Conquest (Temple Conquest) are not in the rotation.
The relic loop
- An artifact rests on a neutral ark.
- Capturing takes a few seconds of standing still.
- While you carry it you are debuffed - you are slower and more fragile, and everyone can see you.
- Engraving it on your own faction's ark, again on a timer, grants your whole faction a blessing that lasts the rest of the war.
- Killing an enemy carrier drops the artifact back.
Scoring
Captures, summons, engravings, relic destruction and kills all award god points. That is the design decision that makes the mode work for everyone: a pure damage build with no interest in objectives still contributes.
Points earned in war feed the ladder behind the Gods of War titles.
The daily cap
- The first 500 God Points you earn from wars each day are paid in full. After that, each war pays 5% of what it would have. The day resets at midnight, server time.
- Leaving before the result screen closes does not lose your pay. God Points are settled when the result screen closes, and if you have already left they reach you on whatever map you are on next - without personal God Point rate bonuses.
Invasions
Between wars, invasions break out on the open field maps - Gaiyan Plain, Gold Mine, Frosty Wind Valley, Frozen Temple, Entrance of Trial, Snow Mountain and Secret Passage - every 20 to 40 minutes, on channel 1.
- Each stage brings Invaders: red versions of the map's own monsters, a little larger, with the same strength and drops.
- Taking part pays 5 God Points, scaled by how much you contributed compared with the top player: Gold tier pays it all, Silver 70%, Bronze 40%. Healing counts as taking part.
- Beating an invasion gives +20% monster EXP on that map for 30 minutes.
- Invasion God Points do not count towards the war cap.
The schedule
Sacred War runs to a fixed daily timetable, not to a cooldown or a queue. There is one battlefield per level bracket: Skyway I for Lv.20~40 opens six times a day, and Skyway for Lv.1~19 three times a day. A war window is about 22 minutes end to end: two minutes of preparation, fifteen of battle, then the final push and the result screen.
The full timetable is on the [Sacred War page](/sacred-war) - every battlefield, every start time, and a conversion into your own timezone. Server time is Brazil (America/Sao_Paulo, UTC-3).
Phases and rules
- A war runs preparation, battle, result. The battle phase is typically 15 minutes; the preparation phase is a couple of minutes.
- Standing still too long is punished. Two minutes without acting applies a coward debuff.
- Each battlefield's name states its bracket: Lv.1~19 and Lv.20~40, one battlefield each.
- You cannot change faction while standing in a war map.
Where to go next
- Gods of War - what the god points you earn are worth
- Factions - what side you fight on and how to change it
- Sacred War scoreboard - which faction is actually winning
Reviewed 2026-10-10
