Getting Started

Assassin

Every Assassin skill shared by both its lines, and the level each one unlocks at.

Rogue > Assassin, fighting with a dual katars. The shared foundation both Rogue > Assassin lines build on: Hide, the dual-katar combo chain and the poison/bleed basics that Dark Walker and Hunter both start from. It splits into two lines at your second job: Dark Walker and Hunter.

At the current level cap (40), the two lines share almost everything below — see each line's own page for what is already unique to it and what unlocks as the cap rises.

Every Assassin skill

LevelSkillRanksDescription
1Ghost Hand12Hits your target for 27 damage (+0.32 ATK).
3Dragon Claw11Hits your target for 31 damage (+0.24 ATK). Target will be stunned for 0.5 seconds.
4Dragon Claw3Critical Damage: 200%. Modifier Damage: 37%. Base Damage: 66. 32% chance to stun the target for 2 seconds.
4Hands of Ghost2Critical Damage: 200%. Modifier Damage: 36%. Base Damage: 76. Charge 1 CP.
6Rage3Change Hand of Ghost and Snake Bite to AoEs hitting up to 5 targets. Consume 60 EP per second.
8Serpent Fang10Hits your target for 76 damage (+0.32 ATK). Poison's your target for 76 damage (+0.32 ATK) over 4 seconds.
8Snake Bite3Critical Damage: 200%. Modifier Damage: 43%. Base Damage: 72
10Flow Of Wind3Increase your none skill ASPD by 50% for 35 seconds.
10Stealth5You can hide. Unable to use duting combat. Movement Speed will be decreased by 30%. You are invulnerable for 1 second after hiding.
12Hide3Become invisible to your enemies for 15 seconds. Attacking break hiding. PvE Effect: This skill has no Cooldown.
12Snake Bite3Critical Damage: 200%. Modifier Damage: 43%. Base Damage: 72
14Mangle3Applies Physical Attack to the multiple ememies for 15 seconds. (Maximum 2 enemies)
17Gouge3Damages the target within 4m radius with normal attack (0.14PA). Makes the target blank out for 30 seconds. It will affect players for 3.0 seconds. This buff will be released when you are attacked.
20Assassinate(PVE)5Consume 4 CP. Exchange 90% of your current HP + 4% of your Weapon ATK to deal PDEF piercing damage to the damage. PvE Effect: 40% of your Weapon ATK is used instead.
20CP Charge1Able to recharge CP by using Ghost's Hand, Snake's Teeth, Smash, Naked Strangle, Cutting Tendon, Surprise Attack, Hide, and Combat Hide. Recharged CP can be used for Dragon's Claw, Collect Life, and Stabbing Heart skills.
20Combat Stealth3Use Hide during combat. Movement will be decreased 26%. You are invulnerable for 1 second after hiding.
20Dragon Claw5Critical Damage: 200%. Modifier Damage: 37%. Base Damage: 66. 32% chance to stun the target for 2 seconds.
20Dual Weapon Expertise1Use Twin Weapon professionally.
20Dual Weapon Mastery8Increases Physical Attack with amount of 70.
20Flow Of Wind5Increase your none skill ASPD by 50% for 35 seconds.
20Hands of Ghost10Critical Damage: 200%. Modifier Damage: 35%. Base Damage: 49. Charge 1 CP.
20Hide10Become invisible to your enemies for 15 seconds. Attacking break hiding. PvE Effect: This skill has no Cooldown.
20Infect6Applies Muscle Poison on weapon. Damages the target with amount of 131 (+0.27PA) with chance of 30% for 4 seconds.
20Leather Mastery8Increases Physical Defence with amount of 30, and Magical Defence with amount of 30.
20Light Armor Mastery12Increase PDEF by 7% and MDEF by 6%.
20Neurotoxin3Applies Neurotoxin on weapon. This decreases the target's Movement Speed by 20% for 2 seconds.
20Rage5Change Hand of Ghost and Snake Bite to AoEs hitting up to 5 targets. Consume 60 EP per second.
20Snake Bite5Critical Damage: 200%. Modifier Damage: 43%. Base Damage: 72
22Assassinate5Consume 4 CP. Exchange 90% of your current HP + 4% of your Weapon ATK to deal PDEF piercing damage to the damage. PvE Effect: 40% of your Weapon ATK is used instead.
22Hide(PVE)10Become invisible to your enemies for 15 seconds. Attacking break hiding. PvE Effect: This skill has no Cooldown.
22Tendon Slice1Decreases the target's Attack Speed by 50% and Movement Speed by 50% for 4 seconds. Available only with Hiding mode.
24Blitz5Critical Damage: 200%. Modifier Damage: 23%. Base Damage: 214. If used while hiding the target will have their Movement Speed reduced by 20% for 15 seconds.
24Self Recover1Recovers HP by consuming CP. Recovers 0.12MA for 6 seconds with 1 CP. 0.24MA for 12 seconds with 2 CPs. 0.36MA for 18 seconds with 3 CPs. 0.48MA for 24 seconds with 4 CPs. 0.60MA for 30 seconds with 5 CPs.
24Silent Fury5Increase your Skill ASPD by 25% for 30 seconds.
25Flashing Wind5Critical Damage: 200%. Modifier Damage: 37%. Base Damage: 56. If used while hiding your Critical Ratio will be increased by 10% for 30 seconds.
26Blitz5Critical Damage: 200%. Modifier Damage: 23%. Base Damage: 214. If used while hiding the target will have their Movement Speed reduced by 20% for 15 seconds.
26Twin Snake4Critical Damage: 200%. Modifier Damage: 43%. Base Damage: 72. If used while hiding this attack deals 300% Critical damage instead of 200%.
26Twin Weapon Mastery12Increase PATK by 6%.
27CP Charge1Charge 1 CP every time Hands of Ghost is used.
27Strangle8Makes the target within 4m silent for 1.5 seconds. Damages with amount of 244 (+0.38PA) for 10 seconds. Available only with Hiding mode.
28Flashing Wind5Critical Damage: 200%. Modifier Damage: 37%. Base Damage: 56. If used while hiding your Critical Ratio will be increased by 10% for 30 seconds.
29Sprint3Increases Movement Speed by 100% for 1.5 seconds.
30Brace1Sidearm: requires an one-handed sword equipped. Usable only during Swap Momentum - the 6 seconds after a weapon swap. Raises your guard: Physical Defence +25% and Block +15% for 6 seconds. Shares one 20 second cooldown with every Sidearm skill.
30Evasion Mastery2Increases Evasion Rate by 2%.
30Mana Font1Sidearm: requires a staff equipped. Usable only during Swap Momentum - the 6 seconds after a weapon swap. Opens a font of mana: MP recovery +400% for 8 seconds. Shares one 20 second cooldown with every Sidearm skill.
30Mend1Sidearm: requires an orb equipped. Usable only during Swap Momentum - the 6 seconds after a weapon swap. Channels the orb to restore 350 of your own HP. Shares one 20 second cooldown with every Sidearm skill.
30Snap Shot1Sidearm: requires a bow equipped. Usable only during Swap Momentum - the 6 seconds after a weapon swap. Fires a snap shot for 250 damage and slows the target by 30% for 3 seconds. Shares one 20 second cooldown with every Sidearm skill.
30Sunder1Sidearm: requires a two-handed sword equipped. Usable only during Swap Momentum - the 6 seconds after a weapon swap. A heavy blow for 150 damage that breaks the target's armour, reducing its Physical Defence by 20% for 8 seconds. Shares one 20 second cooldown with every Sidearm skill.
30Twin Snake4Critical Damage: 200%. Modifier Damage: 43%. Base Damage: 72. If used while hiding this attack deals 300% Critical damage instead of 200%.
30Vanish Step1Sidearm: requires a pair of katars equipped. Usable only during Swap Momentum - the 6 seconds after a weapon swap. Break away: Movement Speed +45% for 4 seconds. Shares one 20 second cooldown with every Sidearm skill.
32Ambush6Damages the target within 9m radius with amount of 214 (+0.28PA). Make the target fainted for 1.5 seconds.
34Purification1Removes all buffs on myself. You are invulnerable for 1 second.
36Gouge Mastery1Increases 5 seconds for the duration of Slash.
37Heart Stab1Attacks the target within 4m with normal attack (0.14PA) and added powerful damage. Comsuming more CPs makes more powerful attack. Comsuming 1 CP: 228 (+0.28PA). 2 CPs: 277 (+0.34PA). 3 CPs: 342 (+0.42PA). 4 CPs 407 (+0.50PA). 5 CPs: 489(+0.60PA)
37Increase Evasion1Increases Evasion rate by 50% for 10 seconds.

Every skill and buff description shows fully in Portuguese when the game language is set to Portuguese — only the skill name itself stays in English, to match what is drawn on the skill bar. Names and descriptions below are exactly what the game shows: each description is the in-game tooltip of the first rank that row unlocks, so its numbers (damage, healing, duration) are that rank's, grow as you rank the skill up and move with balance passes. The tooltip on your own skill bar always has the current figure.

Where to go next

  • Dark Walker and Hunter — this job's two lines
  • Classes — how the roots, first jobs and lines fit together
  • Marbles — the flat damage bonus every class can carry

Reviewed 2026-10-10