Raids are the game's big-group instanced content. There are three, and they follow different rules from ordinary dungeons.
| Raid | Boss | Tiers | Level |
|---|---|---|---|
| Snow Dragon's Nest | Snow Dragon Pakeda | Normal, Hero | 40 |
| Caucasus Rock Pit | Prometheus | Normal, Hard | 54 |
| Temple of Agony | Evil Eye | Normal, Hard | 75 |
The second tier is chosen with the Hero / Hard button in the raid entrance window, beside the normal one. Every raid plays with a fixed camera.
Built for big groups
- A raid is entered as a Squad. Form one and walk to the raid's Dungeon Gate.
- Up to 30 players can enter one raid; the bosses are tuned for about twenty.
- The bosses and the monsters on the way hit hard and take a long time to bring down. A small party will not get through.
The result window
When the raid is cleared, one result window opens - the same one mission dungeons use - with each member's damage dealt, healing given to others and damage taken, and each player's share of the damage. Buffs are not counted, so a support player's contribution is only partly on it. Its Exit button leaves the raid.
Level sync
The raid entry window has the same Level sync checkbox as the dungeon window: tick it and a character above the raid's level is scaled down to it. See Dungeons.
What is different from a mission dungeon
- Entry costs 3 dungeon coins, three times a mission dungeon, and again every member pays.
- There is no clear grade. The EXCELLENT-to-F ladder does not apply to raids, so raid rewards are not rank-gated.
- The second tier is genuinely harder, not a reskin. Its boss hits 30% harder and is 20% tougher, and Snow Dragon's Nest's Hero tier adds two patrol packs of Little Snow Dragons flanking the boss arena. In exchange the Hero/Hard boss also drops a Hero Chest, which always holds one random finished piece of the raid's set, for any class.
Raid gear
Each raid crafts one whole set - weapons, off-hands, armour and jewellery - paid with that raid's own relic:
| Raid | Set | Level |
|---|---|---|
| Snow Dragon's Nest | Mythic Pakeda | 40 |
| Caucasus Rock Pit | Mythic Prometheus | 55 |
| Temple of Agony | Mythic Evil Eye | 75 |
- Each raid has one craft entry per bench, named after the raid: weapons at the anvil, armour at the armour bench, jewellery and magic weapons at Beryl.
- Five armour pieces of one set - helm, body, gloves, boots and cape of the same class - give a set bonus that grows at 2, 3, 4 and 5 pieces. It covers what each class lacks, in small amounts: plate adds magic defence, robe adds physical defence, leather adds HP and both defences.
- The boss drops four boxes of its raid, each holding a stack of one of that set's fragments.
- Every piece is at least 1.10x the same-level blue set.
Before you queue
- Bring the level, the coins and a full Squad. A member short on coins silently blocks the whole entry.
- Rewards pay on the clear. A raid abandoned near the end pays nothing.
Where to go next
- Dungeons - the coin budget, in detail
- Tome of Power - where raid gear turns into passive stats
Reviewed 2026-10-15
