Raids are the game's big-group instanced content. There are three, each with two tiers, and they follow different rules from ordinary dungeons.
| Raid | Tiers | Level |
|---|---|---|
| Nest of the Snow Dragon | Normal, Hero | 40, then 45 |
| Cocasus Rock Pit | Normal, Hard | 50 |
| Temple of Agony | Normal, Hard | 60, twenty players |
The second tier is chosen with the Hero / Hard button in the raid entrance window, beside the normal one.
What is different from a mission dungeon
- Entry costs 3 dungeon coins, three times a mission dungeon, and again every member pays.
- There is no clear grade. The EXCELLENT-to-F ladder does not apply to raids, so raid rewards are not rank-gated.
- The second tier is genuinely harder, not a reskin. Nest of the Snow Dragon's Hero tier adds two patrol packs of Little Snow Dragons flanking the boss arena that the normal tier never spawns.
Raid gear was re-levelled on 3 September
Every piece of raid equipment used to carry the top level of its whole cap band, so a raid you could enter at level 20 handed out level-35 weapons - 92 of the 135 raid rows sat above their own raid's level, against none of the 1,134 dungeon rows. Two things changed:
- A piece now requires its own raid's level, not the cap's.
- Weapons and off-hands moved to the last raid of a cap, swapping with the accessories, so the strongest pieces come from the top of the band rather than the bottom.
Magnitudes were re-solved on the game's own level curve for the new levels, and no piece is weaker than 1.10x the same-level blue set. The profession gate did not move - it is still pinned to the set.
Before you queue
- Bring the level, the coins and a full party. A member short on coins silently blocks the whole entry.
- Rewards pay on the clear. A raid abandoned near the end pays nothing.
Where to go next
- Dungeons - the coin budget, in detail
- Tome of Power - where raid gear turns into passive stats
Reviewed 2026-09-04
