Gear & Crafting

Herbalism

Harvest herbs from the wild. Feeds every potion and reagent in the game.

Harvest herbs from the wild. Feeds every potion and reagent in the game.

One of the nine professions. Every trade runs from level 1 to 10 and keeps its own level and experience; a character can learn all of them for no gold, with one gathering and one crafting trade active at a time and free switching. Gathering trades can be learnt from character level 1, crafting trades from level 10.

At a glance

FamilyGathering
Where you workIts nodes out in the world
Mastery trialsNone - gathering trades level on experience alone
SkillsOffline Gathering

Levels and ranks

Take the trade from the profession tab in the character window. Experience comes from every craft or gather the trade owns, and the amount depends on what you made or picked.

LevelRankExperience to the next level
1Apprentice200
2Apprentice500
3Journeyman900
4Journeyman1,400
5Artisan2,000
6Artisan2,700
7Master3,500
8Master4,400
9Grandmaster5,400
10Grandmaster-

Skills

Holding this trade puts these in your Skills tab. Log out and back in after taking a new trade - the skill list only picks it up on the next login.

SkillWhat it does
Offline GatheringArms offline gathering. Log out afterwards and your character keeps gathering with your gathering trades, slowly and with lower odds. Everything gathered arrives in your mailbox. Not while an offline shop is open. Fishing needs a rod worn when you cast this. Granted while you practise Herbalism, Mining or Fisher. Appears in your skill list after you relog with the trade active.

Perk ladder

Each level unlocks the perk on its row. The last column is what you actually have at that level: a perk never lowers a value an earlier one gave you, so a strong level-6 signature carries on until something beats it. A perk marked new is unlocked once and stays.

LevelPerkIn gameWhat you have from this level
1Sure FootingGathering is 5% faster.gathering 5% faster
2Keen Eye I5% for an extra herb node.gathering 5% faster; 5% chance of an extra unit
3Practised PaceGathering is 10% faster.gathering 10% faster; 5% chance of an extra unit
4Keen Eye IIExtra unit rises to 10%.gathering 10% faster; 10% chance of an extra unit
5Fluid MotionGathering is 15% faster.gathering 15% faster; 10% chance of an extra unit
6Keen Eye IIIExtra unit rises to 15%.gathering 15% faster; 15% chance of an extra unit
7TirelessGathering is 20% faster.gathering 20% faster; 15% chance of an extra unit
8Rich SeamExtra unit rises to 22%.gathering 20% faster; 22% chance of an extra unit
9Second NatureGathering is 25% faster.gathering 25% faster; 22% chance of an extra unit
10Bountiful HandExtra unit rises to 30%.gathering 25% faster; 30% chance of an extra unit

What you gather

Every node always gives its main item and then rolls its extras. Experience per gather rises with the node's tier.

Tools

A worn tool is optional and never required: it raises the chance of the node's extras by the percentage shown - a relative uplift on the node's own odds. Tools are crafted at Beryl in Gaiyan Town, at any character level.

ToolExtras chance
Copper Hatchet+15%
Steel Hatchet+35%
Mithril Hatchet+50%

Where the nodes and fishing spots are is on the crafting page.

Back to Professions.

Reviewed 2026-10-10