Fighter > Swordsman > Gladiator, fighting with a two-handed blade. The other Swordsman line, leaning into area damage that hits everything around you.
This page covers what's specific to Gladiator. The bulk of the leveling kit — everything both Gladiator and Champion share — lives on the Swordsman page.
Nothing unique yet at the current cap
At level 40, Gladiator and Champion haven't diverged — every skill you'll actually learn right now is on the Swordsman page. What's below is what starts telling the two lines apart as the level cap rises.
What unlocks as the cap rises
| Level | Skill | Description |
|---|---|---|
| 42 | Giant Strike(PvE) | Critical Damage: 150%. Damage Modifier: 54%. Base Damage: 774. Hit up to 3 targets. 70% chance to increase PATK by 400 for 20 seconds. PvE Effect: Hit up to 5 targets. |
| 51 | Gravity Blow | Critical Damage: 150%. Damage Modifier: 38%. Base Damage: 230 |
| 51 | Giant Strike | Critical Damage: 150%. Damage Modifier: 54%. Base Damage: 774. Hit up to 3 targets. 70% chance to increase PATK by 400 for 20 seconds. PvE Effect: Hit up to 5 targets. |
| 53 | Wolf Claw | Critical Damage: 150%. Damage Modifier: 34%. Base Damage: 390. Decrease the target's MATK by 7% for 10 seconds. This effect stacks up to 3 times. |
| 54 | Dance Of Sword | Critical Damage: 150%. Damage Modifier: 48%. Base Damage: 310. 30% chance to increase your Skill and Normal ASPD by 50% for 20 seconds. |
| 56 | Earthquake | Critical Damage: 150%. Damage Modifier: 36%. Base Damage: 645. Hit up to 8 enemies. Target area is 400 around yourself. |
| 57 | WhirlWind | Critical Damage: 150%. Damage Modifier: 33%. Base Damage: 718. Hit up to 8 enemies. Target area is 400 around yourself. |
| 57 | Foot Strike | Critical Damage: 150%. Damage Modifier: 27%. Base Damage: 201. Hit up to 8 enemies. 40% chance to stun targets for 1.8 seconds. |
| 58 | Vitality Regeneration Enhancement | Increase HP Regen by 150%. |
Every skill and buff description shows fully in Portuguese when the game language is set to Portuguese — only the skill name itself stays in English, to match what is drawn on the skill bar. Names and descriptions below are exactly what the game shows: each description is the in-game tooltip of the first rank that row unlocks, so its numbers (damage, healing, duration) are that rank's, grow as you rank the skill up and move with balance passes. The tooltip on your own skill bar always has the current figure.
Where to go next
Reviewed 2026-10-10
