Weapons, shields and plate armour. The trade the dungeon sets were written for.
One of the nine professions. Every trade runs from level 1 to 10 and keeps its own level and experience; a character can learn all of them for no gold, with one gathering and one crafting trade active at a time and free switching. Gathering trades can be learnt from character level 1, crafting trades from level 10.
At a glance
| Family | Crafting |
| Where you work | the anvil, the armour bench, Beryl |
| Recipes | 411 |
| Mastery trials | At levels 3, 6 and 9 |
| Skills | Craft, Reinforce |
- the anvil (its NPC's name differs from town to town): Frosty Wind Valley, Gaiyan Town, Iron Mountain, Mirage Citadel, Nereidia Village, Silver Lake
- the armour bench (its NPC's name differs from town to town): Frosty Wind Valley, Gaiyan Town, Iron Mountain, Mirage Citadel, Silver Lake, Snow Mountain
- Beryl: Gaiyan Town
Levels and ranks
Take the trade from the profession tab in the character window. Experience comes from every craft or gather the trade owns, and the amount depends on what you made or picked.
| Level | Rank | Experience to the next level |
|---|---|---|
| 1 | Apprentice | 200 |
| 2 | Apprentice | 500 |
| 3 | Journeyman | 900 |
| 4 | Journeyman | 1,400 |
| 5 | Artisan | 2,000 |
| 6 | Artisan | 2,700 |
| 7 | Master | 3,500 |
| 8 | Master | 4,400 |
| 9 | Grandmaster | 5,400 |
| 10 | Grandmaster | - |
Mastery trials
This trade cannot pass level 3, 6 or 9 until you finish that level's trial with Jacks in Gaiyan Town. Each asks for two pieces of your own work from the level being tested. Your experience keeps banking while a trial is outstanding - it is the level that waits, not the bar.
| Held at level | Trial | Bring | Reward |
|---|---|---|---|
| 3 | Blacksmith Trial I | 2x Tempered Nightmare Longsword | 10,000 gold |
| 6 | Blacksmith Trial II | 2x Tempered Brazen Longsword | 30,000 gold |
| 9 | Blacksmith Trial III | 2x Tempered Adamant Longsword | 60,000 gold |
Skills
Holding this trade puts these in your Skills tab. Log out and back in after taking a new trade - the skill list only picks it up on the next login.
| Skill | What it does |
|---|---|
| Craft | Opens your crafting profession's workbench wherever you are. You must have an active crafting profession; retiring it takes this skill back. Costs nothing and has no cooldown -- the work itself is the cost. Appears in your skill list after you relog with the trade active. |
| Reinforce | Opens the reinforce window wherever you are. Reinforcing an item your trade makes (Blacksmith, Weaver or Handicrafter) adds +1% success per trade level, up to +10%. Granted while you practise one of those trades. Appears in your skill list after you relog with the trade active. |
Perk ladder
Each level unlocks the perk on its row. The last column is what you actually have at that level: a perk never lowers a value an earlier one gave you, so a strong level-6 signature carries on until something beats it. A perk marked new is unlocked once and stays.
| Level | Perk | In game | What you have from this level |
|---|---|---|---|
| 1 | Practised Hands | Break down gear anywhere. | new: break gear down anywhere (Ctrl+Shift+V) |
| 2 | Thrift I | 5% to recover a material. | 5% chance to recover a material |
| 3 | Steady Work | 5% for a second item. | 5% chance to recover a material; 5% chance of a second item |
| 4 | Portable Workshop | Craft anywhere, no merchant. | new: craft anywhere, no NPC (Ctrl+Shift+C); 5% chance to recover a material; 5% chance of a second item |
| 5 | Thrift II | Recovery rises to 10%. | 10% chance to recover a material; 5% chance of a second item |
| 6 | Forge Sense | 25% to recover metal. | 25% chance to recover a material; 5% chance of a second item |
| 7 | Practised Eye | Second item rises to 12%. | 25% chance to recover a material; 12% chance of a second item |
| 8 | Thrift III | Recovery rises to 18%. | 25% chance to recover a material; 12% chance of a second item |
| 9 | Masterwork | Second item rises to 20%. | 25% chance to recover a material; 20% chance of a second item |
| 10 | Grand Design | Second item rises to 30%. | 25% chance to recover a material; 30% chance of a second item |
What it adds to what it makes
- +1 point of success per trade level (up to +10) when you reinforce an item this trade makes - at the NPC or with the Reinforce skill.
Recipes
411 recipes, by the craft-window category they sit in. The trade level is the level of this trade each recipe needs; the dungeon level in a category's name is the gear's, not yours.
Back to Professions.
Reviewed 2026-10-10
